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Harumi Fujita Interview: Ghosts, Goblins, and Gargoyles

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Harumi Fujita’s involvement in the games industry dates all the way back to 1984. During the early years of SNK and Capcom, Fujita spent her days programming music and sounds into arcades using hexadecimal. Over the years, she made her mark writing music for series such as Ghosts ‘n Goblins, Mega Man, Bionic Commando, Final Fight, and Pulstar.  In her [&hellip

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