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Grant Kirkhope Interview: What to Expect from Yooka-Laylee

Grant Kirkhope is one of the most popular game composers in the Western games industry. He achieved great recognition at Rare for his scores to the adventure titles Banjo-Kazooie and Donkey Kong 64,...

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Jayson Napolitano Interview: Focusing on Scarlet Moon

Jayson Napolitano is the founder of Scarlet Moon Productions, a videogame music PR firm, record label and artists group all wrapped up into one. Through Scarlet Moon, Napolitano has employed a number...

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Masashi Kageyama Interview: There and Back Again

Masashi Kageyama is an incredible example of what the digital era has done for game sound creators. The composer created many revered soundtracks of the 8-bit era, including Gimmick!, Benkei Gaiden,...

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Hitoshi Sakimoto Interview: From Old Drivers to Orchestral Concerts

Hitoshi Sakimoto, without any doubt, belongs to the Eastern game music’s hall of fame. His credits include well-known titles like Final Fantasy XII, Final Fantasy Tactics, Valkyria Chronicles, as well...

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Josh Barron Spotlight: Ethereal Arrangements for Piano and Strings

Josh Barron has been arranging music since 2005 when he first came across and began interpreting the soundtrack of the Kingdom Hearts series on the piano. Since then, he’s arranged several scores from...

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Jeron Moore & Chad Seiter Interview: Bringing Pokémon to Orchestra

Fans of video game music concerts will have undoubtedly run into Jeron Moore and Chad Seiter’s work. Both were responsible for conceptualizing and developing The Legend of Zelda: Symphony of the...

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Susie Seiter Interview: Orchestrating and Conducting Pokémon

Susie Benchasil Seiter is a rising star, in terms of orchestration and conducting. She is currently the lead conductor on Pokémon: Symphonic Evolutions and co-orchestrator of the concert with her...

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Ryuichi Nitta Interview: Classic Sounds of Ninja Gaiden

Game composer and music producer Ryuichi Nitta scored the first three titles in the Ninja Gaiden series back in the late 80s. The self-taught musician overcame the limitations of the NES and Arcade to...

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Sebastian Wolff & Matt Forman Interview: Uniting 150 Cover Artists

The announcement of the Final Fantasy VII remake at E3 this year sparked huge amounts of excitement from fans of  the groundbreaking 1997 game. Among those fans were Sebastian Wolff and Matt Forman,...

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Harumi Fujita Interview: Ghosts, Goblins, and Gargoyles

Harumi Fujita’s involvement in the games industry dates all the way back to 1984. During the early years of SNK and Capcom, Fujita spent her days programming music and sounds into arcades using...

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David Lowe Interview: Creating A Temporal Shift

Elite, Starglider, and After Burner… just a few of the Commodore and Atari classics composed by David Lowe. And among the tracks featured in his recently crowdfunded album A Temporal Shift, which will...

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Saori Kobayashi Interview: Cultivating an Ethtronic Sound

Saori Kobayashi uniquely blends ethnic, orchestral, and electronic elements into a unique, immersive sound. Widely known for her scores for the Panzer Dragoon and Crimson Dragon series, the artist has...

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Robby Duguay Interview: Breaking into Game Audio

Robby Duguay is a Toronto-based composer specialising in scoring games and films. In a short time, he has already made several remarkable projects: creating a glitchy accompaniment to We Are Doomed,...

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Takeshi Abo Interview: Behind the Science Adventures

Takeshi Abo is one of the most prolific composers in game music, having been featured in over 150 album releases over the last decade. He is best known for his works with KID and 5pb. on the Infinity,...

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Dan Rodrigues Interview: Somewhere Over the Runbow

Toronto-based composer Dan Rodrigues has been working on game, television, and advertising projects for several years. However, it’s his latest work — his unforgettable soundtrack for the Wii U’s...

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Dan Licht Interview: A Darker Kind of Score

Daniel Licht has made a name for himself through his chilling music for the Showtime series Dexter, and has since moved on to score games in big-name series like Silent Hill and Dishonored. His music...

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Jack Menhorn Interview: Designing Sounds from Indie to AAA

Jack Menhorn has worked on all aspects of game audio over the years: sound design, composing, voiceovers, and implementation. After years working on indie titles such as Nova-111 and Hack Slash Loot,...

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Keishi Yonao Interview: Back to the Sharp X68000

Keishi Yonao is highly regarded in Japan for his technical mastery and musical creativity. His international exposure has been limited due to his focus primarily on the visual novel sector, though he...

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Jon Everist Interview: Music and Sounds of Cyberpunk

Jon Everist is the audio director and composer of Harebrained Schemes, a Seattle-based studio behind projects such as Shadowrun: Hong Kong, BattleTech, and Necropolis. His recently-released Shadowrun...

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Minako Seki Interview: Digital Sonic Design

Classically-trained in Japan’s most prestigious music school, Minako Seki went on to work for Sony during the seminal years of the PlayStation. Now a freelance composer, she has contributed to...

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