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John Robert Matz Interview: Fossil Echo

Indie composer John Robert Matz has been writing for games since his score to Artemis in 2011. Favoring live instrumentation, his music comes across vibrantly, frequently featuring his own performances...

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Tim Summers Interview: Understanding Video Game Music

In his recent monograph Understanding Video Game Music, Tim Summers (Royal Holloway, University of London) takes the study of game music, or ludomusicology, and conducts a thoughtful academic analysis...

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Jesse Harlin Interview: Mafia III (Part I)

The Mafia series has had a rich musical tradition since Vladmir Simunek’s score to the first game. Mafia III, the most recent installment in the franchise, has taken a different approach to the music;...

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Jim Bonney Interview: Mafia III (Part 2)

The Mafia series has had a rich musical tradition since Vladmir Simunek’s score to the first game. Mafia III, the most recent installment in the franchise, has taken a different approach to the music;...

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Alexander Brandon Interview: Game Audio Networking

Alexander Brandon has done immense work in almost all aspects of game audio, from composition on games like Unreal, Deus Ex: Invisible War, and Alpha Protocol, to voice acting to sound design to his...

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Koichi Namiki Interview: From the S.S.T. Band to Blind Spot

Koichi Namiki worked at Sega during the late 80s, writing music for arcade classics such as Galaxy Force, Thunder Blade, and Super Hang-On. The longest-standing member of Sega’s in-house rock band, the...

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Peter Kim Interview: Materia and Jazz Fusion

Peter Kim founded the OverClocked Remix band Materia after meeting up with likeminded musicians at MAGfest a couple years ago.  The group had a share interest in jazz interpretations of game music, and...

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Rich Aitken Interview: The Art of Mixing

Rich Aitken is an audio veteran with almost twenty years of experience under his belt. While his focus is in film scores, he’s worked on a range of games, from the Killzone series to Infamous: Second...

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Tomoya Tomita Interview: Sound Pioneer for Konami and Nintendo

Tomoya Tomita‘s résumé features one hit franchise after another: Contra, Castlevania, Metal Gear, beatmania, Kirby, Yoshi, and Goemon to name a few. However, the artist’s contributions to game sound...

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Steve Burke Interview: Soaring into 2017

Steve Burke has scored a number of games since his work on Kameo: Elements of Power, his debut soundtrack, on which he was able to record with the City of Prague Philharmonic Orchestra and King’s...

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Siddhartha Barnhoorn Interview: Galactic Inspirations

Siddhartha Barnhoorn is a prolific and versatile composer who has worked on numerous films, indie games, and original albums over the years. He’s been known for his music featured on the games...

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Masanori Adachi & Hirofumi Taniguchi Interview: A 25 Year Collaboration

Masanori Adachi and Hirofumi Taniguchi have collaborated for 25 years. The composers first worked together at Konami on Madara 2 and then went on to create diverse experimental scores for numerous...

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Saori Kobayashi and Yumiko Takahashi Interview: AKANE and MAGfest

Saori Kobayashi has received widespread acclaim for her work on Crimson Dragon and the Panzer Dragoon series. In 2010, she teamed up with Suikoden II‘s singer Yumiko Takahashi to create the AKANE....

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Emmanuel Lagumbay Interview: Summoning an orchestra

Emmanuel Lagumbay founded The Summoners Orchestra in 2015, a group dedicated to performing covers from the League of Legends collection of diverse champion themes. The Summoners Orchestra performs at...

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Ravi Krishnaswami Interview: COPILOT Music + Sound and Dishonored

Ravi Krishnaswami founded COPILOT Music + Sound with Jason Menkes in 2008, after the duo decided to create a music and marketing group that catered to specific and often unusual requests. You may have...

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Oleksa Lozowchuk Interview: A Gigantic Score

Oleksa Lozowchuk is multitalented artist best known for creating the audio of Capcom Vancouver’s Dead Rising series. Since our last in-depth interview with him, he’s created another gigantic score:...

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Steven Cravis Interview: Quell

Steven Cravis composes original music and game scores using a distinctive neoclassical approach. After studying piano performance at Berklee, Cravis released several albums featuring his piano...

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Atsushi Shirakawa (aka TENMON) Interview: Voice of a Distant Star

Atsushi Shirakawa, better known as TENMON, is an acclaimed yet elusive composer. The artist began his career at Falcom, working on franchises such as The Legend of Heroes and Brandish, before achieving...

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Motoaki Takenouchi Interview: A Brief But Illustrious Game Music Career

Motoaki Takenouchi’s game music career lasted just seven years, but during this time he made a major impact. He penned musically and technologically innovative scores for the Shining series, Land...

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Masayoshi Soken Interview: Heavensward and Beyond

Masayoshi Soken has been the subject of many accolades for his soundtrack for Final Fantasy XIV: A Realm Reborn. In Final Fantasy XIV: Heavensward, Soken continued his role as main composer, crafting...

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