John Robert Matz Interview: Fossil Echo
Indie composer John Robert Matz has been writing for games since his score to Artemis in 2011. Favoring live instrumentation, his music comes across vibrantly, frequently featuring his own performances...
View ArticleTim Summers Interview: Understanding Video Game Music
In his recent monograph Understanding Video Game Music, Tim Summers (Royal Holloway, University of London) takes the study of game music, or ludomusicology, and conducts a thoughtful academic analysis...
View ArticleJesse Harlin Interview: Mafia III (Part I)
The Mafia series has had a rich musical tradition since Vladmir Simunek’s score to the first game. Mafia III, the most recent installment in the franchise, has taken a different approach to the music;...
View ArticleJim Bonney Interview: Mafia III (Part 2)
The Mafia series has had a rich musical tradition since Vladmir Simunek’s score to the first game. Mafia III, the most recent installment in the franchise, has taken a different approach to the music;...
View ArticleAlexander Brandon Interview: Game Audio Networking
Alexander Brandon has done immense work in almost all aspects of game audio, from composition on games like Unreal, Deus Ex: Invisible War, and Alpha Protocol, to voice acting to sound design to his...
View ArticleKoichi Namiki Interview: From the S.S.T. Band to Blind Spot
Koichi Namiki worked at Sega during the late 80s, writing music for arcade classics such as Galaxy Force, Thunder Blade, and Super Hang-On. The longest-standing member of Sega’s in-house rock band, the...
View ArticlePeter Kim Interview: Materia and Jazz Fusion
Peter Kim founded the OverClocked Remix band Materia after meeting up with likeminded musicians at MAGfest a couple years ago. The group had a share interest in jazz interpretations of game music, and...
View ArticleRich Aitken Interview: The Art of Mixing
Rich Aitken is an audio veteran with almost twenty years of experience under his belt. While his focus is in film scores, he’s worked on a range of games, from the Killzone series to Infamous: Second...
View ArticleTomoya Tomita Interview: Sound Pioneer for Konami and Nintendo
Tomoya Tomita‘s résumé features one hit franchise after another: Contra, Castlevania, Metal Gear, beatmania, Kirby, Yoshi, and Goemon to name a few. However, the artist’s contributions to game sound...
View ArticleSteve Burke Interview: Soaring into 2017
Steve Burke has scored a number of games since his work on Kameo: Elements of Power, his debut soundtrack, on which he was able to record with the City of Prague Philharmonic Orchestra and King’s...
View ArticleSiddhartha Barnhoorn Interview: Galactic Inspirations
Siddhartha Barnhoorn is a prolific and versatile composer who has worked on numerous films, indie games, and original albums over the years. He’s been known for his music featured on the games...
View ArticleMasanori Adachi & Hirofumi Taniguchi Interview: A 25 Year Collaboration
Masanori Adachi and Hirofumi Taniguchi have collaborated for 25 years. The composers first worked together at Konami on Madara 2 and then went on to create diverse experimental scores for numerous...
View ArticleSaori Kobayashi and Yumiko Takahashi Interview: AKANE and MAGfest
Saori Kobayashi has received widespread acclaim for her work on Crimson Dragon and the Panzer Dragoon series. In 2010, she teamed up with Suikoden II‘s singer Yumiko Takahashi to create the AKANE....
View ArticleEmmanuel Lagumbay Interview: Summoning an orchestra
Emmanuel Lagumbay founded The Summoners Orchestra in 2015, a group dedicated to performing covers from the League of Legends collection of diverse champion themes. The Summoners Orchestra performs at...
View ArticleRavi Krishnaswami Interview: COPILOT Music + Sound and Dishonored
Ravi Krishnaswami founded COPILOT Music + Sound with Jason Menkes in 2008, after the duo decided to create a music and marketing group that catered to specific and often unusual requests. You may have...
View ArticleOleksa Lozowchuk Interview: A Gigantic Score
Oleksa Lozowchuk is multitalented artist best known for creating the audio of Capcom Vancouver’s Dead Rising series. Since our last in-depth interview with him, he’s created another gigantic score:...
View ArticleSteven Cravis Interview: Quell
Steven Cravis composes original music and game scores using a distinctive neoclassical approach. After studying piano performance at Berklee, Cravis released several albums featuring his piano...
View ArticleAtsushi Shirakawa (aka TENMON) Interview: Voice of a Distant Star
Atsushi Shirakawa, better known as TENMON, is an acclaimed yet elusive composer. The artist began his career at Falcom, working on franchises such as The Legend of Heroes and Brandish, before achieving...
View ArticleMotoaki Takenouchi Interview: A Brief But Illustrious Game Music Career
Motoaki Takenouchi’s game music career lasted just seven years, but during this time he made a major impact. He penned musically and technologically innovative scores for the Shining series, Land...
View ArticleMasayoshi Soken Interview: Heavensward and Beyond
Masayoshi Soken has been the subject of many accolades for his soundtrack for Final Fantasy XIV: A Realm Reborn. In Final Fantasy XIV: Heavensward, Soken continued his role as main composer, crafting...
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